Commit 64a9d153 by BellCodeEditor

save project

parent d5739bd2
Showing with 22 additions and 9 deletions
import pygame
import pygame,random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -16,13 +16,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apply_x = 360
apply_y = 300
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -49,10 +52,15 @@ while True:
x -= 30
elif setheading == "up":
y -= 30
score += 10000000000000
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apply_x = 30*num1-30
apply_y = 30*num2-30
else:
y += 30
position.append((x, y))
position.pop(0)
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -61,8 +69,14 @@ while True:
for i in range(len(position)-1):
screen.blit(body, position[i])
info = 'Score:' +str(score)
text = my_font.render(info,True,(0,255,0))
screen.blit(text,(0,10))
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apply_x, apply_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(6)
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