Commit 5dfadc1b by BellCodeEditor

auto save

parent a461a56d
Showing with 6 additions and 5 deletions
...@@ -19,8 +19,8 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -19,8 +19,8 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=12
apple_y=360 apple_y=12
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -55,8 +55,8 @@ while True: ...@@ -55,8 +55,8 @@ while True:
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random.randint(0,660) apple_x=random.randint(0,21)
apple_y=random.randint(0,480) apple_y=random.randint(0,15)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -66,7 +66,7 @@ while True: ...@@ -66,7 +66,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x*30, apple_y*30))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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