Commit 5d005b4f by BellCodeEditor

save project

parent faa873f9
Showing with 63 additions and 50 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口 background=pygame.image.load('bg.png')
screen = pygame.display.set_mode((660, 480)) right=pygame.image.load('right.png')
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
# 背景 left=pygame.image.load('left.png')
background = pygame.image.load('bg.png') up=pygame.image.load('up.png')
right = pygame.image.load('right.png') # 头 朝右 down=pygame.image.load('down.png')
food = pygame.image.load('apple.png') # 食物 苹果 my_font = pygame.font.SysFont('ROMAN.FON',18)
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" # 创建一个窗口
snake_head = right screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
apple_x,apple_y=360,300
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序 #接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == pygame.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == pygame.K_RIGHT and setheading!="left":
setheading = 'right' setheading = 'right'
snake_head = right snake_head=right
if event.key == locals.K_LEFT and setheading != "right": elif event.key == pygame.K_LEFT and setheading!="right":
setheading = 'left' setheading = 'left'
snake_head = left snake_head=left
if event.key == locals.K_UP and setheading != "down": elif event.key == pygame.K_UP and setheading!="down":
setheading = 'up' setheading = 'up'
snake_head = up snake_head=up
if event.key == locals.K_DOWN and setheading != "up": elif event.key == pygame.K_DOWN and setheading!="up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head=down
if setheading=="right":
# 设置贪吃蛇的头部坐标 x+=30
if setheading == "right": elif setheading=="left":
x += 30 x-=30
elif setheading == "left": elif setheading=="up":
x -= 30 y-=30
elif setheading == "up": else:
y -= 30 y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score+=10
else: else:
y += 30
position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 if x<0 or x>630 or y<0 or y>450:
screen.blit(background, (0, 0)) exit()
# 将贪吃蛇的头画上去 screen.blit(background,(0,0))
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 screen.blit(snake_head,(x,y))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body,position[i])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(apple,(apple_x,apple_y))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(7)
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