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Commit 5a39e3ae authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 56c5cb2c
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Showing with 14 additions and 6 deletions
  • snake.py
snake.py
View file @ 5a39e3ae
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -24,7 +25,7 @@ setheading = "right" ...@@ -24,7 +25,7 @@ setheading = "right"
snake_head = right snake_head = right
apple_x=360 apple_x=360
apple_y=300 apple_y=300
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,11 +54,14 @@ while True: ...@@ -53,11 +54,14 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x,y))
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random.randint(0,660) apple_x=random.randint(0,21)
apple_y=random.randint(0,480) apple_y=random.randint(0,15)
position.append((x, y)) apple_x=apple_x*30
position.pop(0) apple_y=apple_y*30
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -68,6 +72,9 @@ while True: ...@@ -68,6 +72,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score"+str(score)
text=my_font.render(info,Tru,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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