Commit 560e1d79 by BellCodeEditor

save project

parent 2bfdc7b4
Showing with 6 additions and 6 deletions
...@@ -18,8 +18,8 @@ up = pygame.image.load('up.png') # 头 朝上 ...@@ -18,8 +18,8 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
apple_x=240 appale_x=360
apple_y=120 appale_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -55,9 +55,9 @@ while True: ...@@ -55,9 +55,9 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
apple_x=random.randint(0,660) if(x==appale_x and y==appale_y):
apple_y=random.randint(0,480) appale_x=random.randint(0,660)
appale_y=random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -68,7 +68,7 @@ while True: ...@@ -68,7 +68,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (appale_x,appale_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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