Commit 500f7338 by BellCodeEditor

auto save

parent d5739bd2
Showing with 23 additions and 61 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
screen=pygame.display.set_mode((660,480))
# 创建一个窗口 screen = pygame.display.set_mode((660,480))
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) bg = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
# 背景 food = pygame.image.load('apple.png')
background = pygame.image.load('bg.png') body= pygame.image.load('body.png')
right = pygame.image.load('right.png') # 头 朝右 j=pygame.time.Clock()
food = pygame.image.load('apple.png') # 食物 苹果 x=240
body = pygame.image.load('body.png') # 身体 y=120
left = pygame.image.load('left.png') # 头 朝左 st=[(0,90),(0,120),(30,120),(60,120),(90,120),(120,120),(150,120),(180,120),(210,120),(x,y)]
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标 x=x+30
if setheading == "right": st.append((x,y))
x += 30 st.pop(0)
elif setheading == "left": screen.blit(bg,(0,0))
x -= 30 screen.blit(right,(x,y))
elif setheading == "up": for i in range(len(st)-1):
y -= 30 screen.blit(body,st[i])
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) j.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment