Commit 4f16bb24 by BellCodeEditor

save project

parent c1c9b4a0
Showing with 8 additions and 2 deletions
...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
# 头 朝下 # 头 朝下
...@@ -26,6 +27,7 @@ apple_x = 360 ...@@ -26,6 +27,7 @@ apple_x = 360
apple_y = 240 apple_y = 240
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -59,6 +61,7 @@ while True: ...@@ -59,6 +61,7 @@ while True:
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x = num1 * 30 - 30 apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30 apple_y = num2 * 30 - 30
score += 1
else: else:
position.pop(0) position.pop(0)
position.append((x,y)) position.append((x,y))
...@@ -72,6 +75,9 @@ while True: ...@@ -72,6 +75,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = 'Score' + str(score)
test = my_font.render(info,True,(0,0,0))
screen.blit(test,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(6)
\ No newline at end of file \ No newline at end of file
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