Commit 4942587a by BellCodeEditor

auto save

parent 58b90974
Showing with 11 additions and 5 deletions
...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.Font()
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -24,7 +24,7 @@ setheading = "right" ...@@ -24,7 +24,7 @@ setheading = "right"
snake_head = right snake_head = right
apple_x=240 apple_x=240
apple_y=180 apple_y=120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,11 +53,14 @@ while True: ...@@ -53,11 +53,14 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
else:
position.pop(0) position.pop(0)
if (x,y) in position[:1]:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -68,6 +71,8 @@ while True: ...@@ -68,6 +71,8 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
lnfo="Score:"+str(score)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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