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Commit
48729aff
authored
2 years ago
by
BellCodeEditor
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parent
12e69560
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1 changed file
with
7 additions
and
4 deletions
snake.py
snake.py
View file @
48729aff
...
@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
apple_x
=
360
...
@@ -24,7 +24,7 @@ apple_y=300
...
@@ -24,7 +24,7 @@ apple_y=300
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -56,12 +56,15 @@ while True:
...
@@ -56,12 +56,15 @@ while True:
if
apple_x
==
x
and
apple_y
==
y
:
if
apple_x
==
x
and
apple_y
==
y
:
apple_x
=
random
.
randint
(
0
,
21
)
*
30
apple_x
=
random
.
randint
(
0
,
21
)
*
30
apple_y
=
random
.
randint
(
0
,
15
)
*
30
apple_y
=
random
.
randint
(
0
,
15
)
*
30
score
+=
10
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
position
.
append
((
x
,
y
))
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
info
=
"score:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
500
,
30
))
position
.
append
((
x
,
y
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
...
...
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