Commit 47c85b13 by BellCodeEditor

save project

parent 059352ab
Showing with 9 additions and 1 deletions
...@@ -17,7 +17,8 @@ food = pygame.image.load('apple.png') # 食物 苹果 ...@@ -17,7 +17,8 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18) # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -25,6 +26,7 @@ apple_x=360 ...@@ -25,6 +26,7 @@ apple_x=360
apple_y=300 apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,8 +63,11 @@ while True: ...@@ -61,8 +63,11 @@ while True:
apple_x=num1*30-30 apple_x=num1*30-30
num2=random.randint(1,15) num2=random.randint(1,15)
apple_y=num2*30-30 apple_y=num2*30-30
score=score+10
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -70,6 +75,9 @@ while True: ...@@ -70,6 +75,9 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info="Score"+str(score)
text=my_font.render(info,True,(0,127,127))
screen.blit(text,(540,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
......
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