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Commit
456b7629
authored
3 years ago
by
BellCodeEditor
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b280b707
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snake.py
snake.py
View file @
456b7629
...
@@ -10,6 +10,8 @@ screen = pygame.display.set_mode((660, 480))
...
@@ -10,6 +10,8 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
# 背景
score
=
0
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
...
@@ -44,6 +46,7 @@ while True:
...
@@ -44,6 +46,7 @@ while True:
setheading
=
'down'
setheading
=
'down'
snake_head
=
down
snake_head
=
down
# 设置贪吃蛇的头部坐标
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
if
setheading
==
"right"
:
x
+=
30
x
+=
30
...
@@ -59,6 +62,7 @@ while True:
...
@@ -59,6 +62,7 @@ while True:
b
=
random
.
randint
(
1
,
16
)
b
=
random
.
randint
(
1
,
16
)
apple_x
=
a
*
30
-
30
apple_x
=
a
*
30
-
30
apple_y
=
b
*
30
-
30
apple_y
=
b
*
30
-
30
score
+=
1
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
...
@@ -71,6 +75,9 @@ while True:
...
@@ -71,6 +75,9 @@ while True:
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
into
=
"score"
+
str
(
score
)
text
=
my_font
.
render
(
into
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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