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Commit
4001211a
authored
Dec 19, 2020
by
BellCodeEditor
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parent
fa341f1b
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with
13 additions
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111 deletions
snake.py
snake.py
View file @
4001211a
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -18,6 +19,8 @@ up = pygame.image.load('up.png') # 头 朝上
...
@@ -18,6 +19,8 @@ up = pygame.image.load('up.png') # 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
x
,
y
=
240
,
120
x
,
y
=
240
,
120
apply_x
=
360
apply_y
=
300
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
setheading
=
"right"
...
@@ -35,114 +38,7 @@ while True:
...
@@ -35,114 +38,7 @@ while True:
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
setheading
=
'left'
snake_head
=
left
snake_head
=
left
f
event
.
key
==
locals
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
setheading
=
'up'
snake_head
=
up
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
...
@@ -159,6 +55,11 @@ while True:
...
@@ -159,6 +55,11 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
if
x
==
apply_x
and
y
==
apply_y
:
num1
=
random
.
randint
(
0
,
22
)
num2
=
random
.
randint
(
0
,
16
)
apply_x
=
num1
*
30
-
30
apply_y
=
num2
*
30
-
30
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
...
@@ -169,6 +70,7 @@ while True:
...
@@ -169,6 +70,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apply_x
,
apply_y
))
# 刷新画面
# 刷新画面
pygame
.
disFPSCLOCK
。
//
pygame
.
display
.
update
()
\ No newline at end of file
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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