Commit 3d158607 by BellCodeEditor

save project

parent fb39d90d
Showing with 9 additions and 0 deletions
...@@ -20,6 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -20,6 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
apple_x,apple_y=360,300 apple_x,apple_y=360,300
score=0
zi=pygame.font.Font("neuropol.ttf",18)
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
...@@ -58,9 +60,12 @@ while True: ...@@ -58,9 +60,12 @@ while True:
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random.randint(0,21)*30 apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30 apple_y=random.randint(0,15)*30
score+=10
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -71,6 +76,9 @@ while True: ...@@ -71,6 +76,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score)
text=zi.render(info,True,(0,0,0))
screen.blit(text,(500,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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