Commit 33c6f041 by BellCodeEditor

auto save

parent 17b26702
Showing with 19 additions and 6 deletions
File added
import pygame import pygame,random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -22,7 +22,9 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -22,7 +22,9 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x,apple_y=120,240
speed=5
myfont = pygame.font.Font('neuropol.ttf',25)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,6 +43,7 @@ while True: ...@@ -41,6 +43,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
...@@ -52,17 +55,27 @@ while True: ...@@ -52,17 +55,27 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) if x == apple_x and y==apple_y:
apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30
speed+=1
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
if x<0 or x >630 or y< 0 or y>450:
exit()
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
myfont.render('Speed:'+str(speed),Ture,(0,0,0))
screen.blit(text,(0,10)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(speed)
\ No newline at end of file \ No newline at end of file
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