Commit 30bcd6a7 by BellCodeEditor

save project

parent d5739bd2
Showing with 51 additions and 51 deletions
import pygame import pygame,random
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right= pygame.image.load('right.png')
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png')
left = pygame.image.load('left.png') # 头 朝左 down = pygame.image.load('down.png')
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png')
down = pygame.image.load('down.png') # 头 朝下 left = pygame.image.load('left.png')
setheading = 'right'
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right snake_head = right
apple_x = 360
apple_y = 300
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
x,y=240,120
pos=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != 'left' :
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
if event.key == locals.K_LEFT and setheading != 'right' :
setheading = 'left' setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down":
if event.key == locals.K_UP and setheading != 'down' :
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
if event.key == locals.K_DOWN and setheading != 'UP' :
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
elif setheading == "down":
y+=30
if (x,y)==(apple_x,apple_y):
apple_x = 30*random.randint(0,20)
apple_y = 30*random.randint(0,16)
else:
pos.pop(0)
pos.append((x,y))
screen.blit(background,(0,0))
screen.blit(snake_head,pos[-1])
screen.blit(food,(apple_x,apple_y))
for i in pos[0:-1]:
screen.blit(body,i)
pygame.display.update()
FPSCLOCK.tick(3)
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3) \ No newline at end of file
\ No newline at end of file
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