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Commit
2cb18b97
authored
Nov 26, 2021
by
BellCodeEditor
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parent
d5739bd2
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2 changed files
with
114 additions
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3 deletions
rrrrrr.py
snake.py
rrrrrr.py
0 → 100644
View file @
2cb18b97
import
pygame
import
random
from
pygame
import
locals
record
=
0
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
text
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
snake_x
,
snake_y
=
240
,
120
shengcheng
=
True
chaoxiang
=
'right'
chaoxiang_1
=
right
FPSCLOOK
=
pygame
.
time
.
Clock
()
xy_tanchishe
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
snake_x
,
snake_y
)]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
#print(1)
if
event
.
key
==
locals
.
K_RIGHT
and
chaoxiang
!=
'left'
:
chaoxiang
=
'right'
chaoxiang_1
=
right
if
event
.
key
==
locals
.
K_LEFT
and
chaoxiang
!=
'right'
:
chaoxiang
=
'left'
chaoxiang_1
=
left
if
event
.
key
==
locals
.
K_DOWN
and
chaoxiang
!=
'up'
:
chaoxiang
=
'down'
chaoxiang_1
=
down
if
event
.
key
==
locals
.
K_UP
and
chaoxiang
!=
'down'
:
chaoxiang
=
'up'
chaoxiang_1
=
up
if
chaoxiang
==
'right'
:
snake_x
+=
30
elif
chaoxiang
==
'left'
:
snake_x
-=
30
elif
chaoxiang
==
'up'
:
snake_y
-=
30
else
:
snake_y
+=
30
xy_tanchishe
.
append
((
snake_x
,
snake_y
))
xy_tanchishe
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
lis
=
'score:'
+
str
(
record
)
texta
=
text
.
render
(
lis
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
texta
,(
540
,
10
))
# 将贪吃蛇头画上去
screen
.
blit
(
chaoxiang_1
,
(
snake_x
,
snake_y
))
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
xy_tanchishe
)
-
1
):
screen
.
blit
(
body
,
xy_tanchishe
[
i
])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
#screen.blit(food, (random.randint(30, 650), random.randint(30, 450)))
if
shengcheng
:
shengcheng_x
=
random
.
randrange
(
0
,
630
,
30
)
shengcheng_y
=
random
.
randrange
(
0
,
450
,
30
)
shengcheng
=
False
screen
.
blit
(
food
,
(
shengcheng_x
,
shengcheng_y
))
if
snake_x
==
shengcheng_x
and
snake_y
==
shengcheng_y
:
shengcheng
=
True
xy_tanchishe
.
insert
(
0
,
xy_tanchishe
[
0
])
record
+=
1
if
snake_x
<
0
or
snake_x
>
630
or
snake_y
<
0
or
snake_y
>
450
:
exit
()
FPSCLOOK
.
tick
(
3
)
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
snake.py
View file @
2cb18b97
import
pygame
import
pygame
import
random
from
pygame
import
locals
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
...
@@ -17,7 +18,10 @@ left = pygame.image.load('left.png') # 头 朝左
...
@@ -17,7 +18,10 @@ left = pygame.image.load('left.png') # 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
x
,
y
=
240
,
120
x
=
240
y
=
120
apple_x
=
360
apple_y
=
300
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
setheading
=
"right"
...
@@ -61,8 +65,12 @@ while True:
...
@@ -61,8 +65,12 @@ while True:
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
21
)
*
30
apple_y
=
random
.
randint
(
0
,
15
)
*
30
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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