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Commit
2bf85d2c
authored
a year ago
by
BellCodeEditor
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parent
d5739bd2
c270456l1354p256a13982/wx004737
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19 additions
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10 deletions
snake.py
snake.py
View file @
2bf85d2c
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -16,10 +16,12 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,10 +16,12 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
mf
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
apple_y
=
300
score
=
0
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
...
@@ -52,17 +54,24 @@ while True:
...
@@ -52,17 +54,24 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
if
x
==
apple_x
and
y
==
apple_y
:
screen
.
blit
(
background
,
(
0
,
0
))
apple_x
=
random
.
randint
(
1
,
22
)
*
30
-
30
# 将贪吃蛇的头画上去
apple_y
=
random
.
randint
(
1
,
16
)
*
30
-
30
score
=
score
+
10
else
:
position
.
pop
(
0
)
text
=
mf
.
render
(
str
(
score
),
True
,(
0
,
0
,
255
))
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
text
,(
600
,
10
))
screen
.
blit
(
snake_head
,
position
[
-
1
])
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
\
99
)
\ No newline at end of file
\ No newline at end of file
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