Commit 285d6cc4 by BellCodeEditor

save project

parent 89256125
Showing with 11 additions and 1 deletions
...@@ -19,6 +19,8 @@ up = pygame.image.load('up.png') # 头 朝上 ...@@ -19,6 +19,8 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
my_font = pygame.font.Font('neuropol.ttf',18)
score = 0
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -61,7 +63,11 @@ while True: ...@@ -61,7 +63,11 @@ while True:
num2= random.randint(1,16) num2= random.randint(1,16)
apple_x = 30*num1-30 apple_x = 30*num1-30
apple_y = 30*num2-30 apple_y = 30*num2-30
position.pop(0) score += 10
else:
position.pop(0)
if x < 0 or x > 630 or y<0 or y > 450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -72,6 +78,9 @@ while True: ...@@ -72,6 +78,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = "Score:"+ str(score)
text = my_font.render(info, True,(0,0,0))
screen.blit(text, (540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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