Commit 284ae834 by BellCodeEditor

save project

parent 2bbef077
Showing with 24 additions and 73 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始使用硬件做准备
pygame.init() pymnit()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) scr # pygame数)
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') backgme.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right =im'apple.png') # 食物 苹果
food = pygame.image.load('apple.png') # 食物 苹果 body = pygapng') # 头 朝左
body = pygame.image.load('body.png') # 身体 up = pyg.png') # 头 朝上
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0 score = 0
while True: while Tru:
for event in pygame.event.get(): for evet():
if event.type == locals.QUIT: if eve.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event
if event.key == locals.K_RIGHT and setheading != "left": randint(1,22)
setheading = 'right' num2
snake_head = right appl30
if event.key == locals.K_LEFT and setheading != "right": apple_y 30
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x == apple_x and y == apple_y:
score = score + 1
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else: else:
position.pop(0) position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450: if x < 0 o0 or y > 450:
exit() exit(
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去 screen.blund, (0, 0))
screen.blit(food, (apple_x, apple_y))
screen.blit(sna蛇的身体画上去
forrdy, position[i])
info = "Score:"+ str(score)
text = my_font.render(info,True,(0,0,0)) pyay.update()
screen.blit(text,(540,10)) FPSCk(3)
# 刷新画面 \ No newline at end of file
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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