diff --git a/SEGOEPR.TTF b/SEGOEPR.TTF new file mode 100644 index 0000000..f72ba5c Binary files /dev/null and b/SEGOEPR.TTF differ diff --git a/SEGOEPRB.TTF b/SEGOEPRB.TTF new file mode 100644 index 0000000..8111e18 Binary files /dev/null and b/SEGOEPRB.TTF differ diff --git a/snake.py b/snake.py index 537316e..8da57e7 100644 --- a/snake.py +++ b/snake.py @@ -1,5 +1,6 @@ import pygame from pygame import locals +import random # 初始化pygame,为使用硬件做准备 pygame.init() @@ -16,9 +17,12 @@ body = pygame.image.load('body.png') # 身体 left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png') # 头 朝上 down = pygame.image.load('down.png') # 头 朝下 - +my_font=pygame.font.Font('SEGOEPR.TTF',18) x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] +apple_x=360 +apple_y=300 +score=0 #分数 setheading = "right" snake_head = right @@ -51,8 +55,19 @@ while True: y -= 30 else: y += 30 + position.append((x, y)) - position.pop(0) + if x==apple_x and y==apple_y: + num1=random.randint(1,22) + num2=random.randint(1,16) + apple_x=30*num1-30 + apple_y=30*num2-30 + score+=1 + else: + position.pop(0) + + if x<0 or x>630 or y<0 or y>450: + exit() # 将背景图画上去 screen.blit(background, (0, 0)) # 将贪吃蛇的头画上去 @@ -62,7 +77,11 @@ while True: screen.blit(body, position[i]) # 将果实画上去 - screen.blit(food, (360, 300)) + screen.blit(food, (apple_x, apple_y)) + #绘制字体 + info="Score"+str(score) + text=my_font.render(info,True,(155,48,48)) + screen.blit(text,(540,10)) # 刷新画面 pygame.display.update() FPSCLOCK.tick(3) \ No newline at end of file