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Commit 23a95c1a authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent d5739bd2
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Showing with 24 additions and 12 deletions
  • snake.py
snake.py
View file @ 23a95c1a
import pygame
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -7,7 +10,7 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
Score = 0
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
......@@ -16,9 +19,11 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font("neuropol.ttf", 18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
......@@ -42,7 +47,6 @@ while True:
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
......@@ -52,17 +56,26 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
Score += 10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(food, (apple_x, apple_y))
info = "Score:"+ str(Score)
txet = my_font.render(info,True,(0,0,0))
screen.blit(txet,(540,10))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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