Commit 2198837a by BellCodeEditor

auto save

parent 8969a87c
Showing with 10 additions and 9 deletions
...@@ -3,7 +3,7 @@ from pygame import locals ...@@ -3,7 +3,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSClock=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -18,7 +18,7 @@ up = pygame.image.load('up.png') # 头 朝上 ...@@ -18,7 +18,7 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
...@@ -28,16 +28,17 @@ while True: ...@@ -28,16 +28,17 @@ while True:
exit() exit()
x += 30 x += 30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(right, (x, y)) screen.blit(right,)
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (qwq, qwd))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSClock.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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