Commit 1f184024 by BellCodeEditor

auto save

parent d5739bd2
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import pygame
from pygame import locals
from random import randint
pygame.init()
screen = pygame.display.set_mode((660,480)) #创建窗口
Clock = pygame.time.Clock() #计时器
#载入图片
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
body = pygame.image.load('body.png')
apple = pygame.image.load('apple.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x , y = 240 ,120
position = [(210,120),(180,120),(150,120),(x, y)]
setheading = 'right'
snake_head = right
apple_x = 360
apple_y = 300
speed = 3
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y))
#判断蛇头有没有碰到苹果
if x == apple_x and y == apple_y :
num1 = randint(1,22)
num2 = randint(1,16)
apple_x = num1 * 30 -30
apple_y = num2 * 30 -30
speed += 0.5
else:
position.pop(0)
#判断贪吃蛇碰到墙阵亡
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
#渲染图片
screen.blit(background,(0,0))
screen.blit(apple,(apple_x,apple_y))
#蛇头
screen.blit(snake_head,position[-1])
#身体
for i in range(len(position)-1):
screen.blit(body,position[i])
#刷新
pygame.display.update()
Clock.tick(speed) #设置帧数
\ No newline at end of file
import pygame
from pygame import locals
import sys , os
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
bg_img=os.path.join(os.path.abspath(os.path.dirname(sys.argv[0])),'bg.png')
# 背景
background = pygame.image.load(bg_img)
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
import pygame
from pygame import locals
import sys
#初始化pygame
pygame.init()
#加载图片素材
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
body = pygame.image.load('body.png')
#创建窗口
screen = pygame.display.set_mode((800,600))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
pygame.quit()
sys.exit()
#渲染图片
screen.blit(background,(0,0))
screen.blit(right,(360,240))
screen.blit(body,(330,240))
screen.blit(body,(300,240))
#刷新
pygame.display.update()
\ No newline at end of file
import pygame
from pygame import locals
import random
import time
import sys
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("大鹏的贪吃蛇游戏")
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
......@@ -17,17 +19,33 @@ left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
my_font = pygame.font.Font('neuropol.ttf',20)
x, y = 240, 120 #蛇头初始坐标
position = [(180, 90), (180, 120), (210, 120), (x, y)]
#苹果初始化坐标
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0 #分数
speed = 1 #速度
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
pygame.quit()
sys.exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
......@@ -52,7 +70,27 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if x == apple_x and y == apple_y :
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
score += 1
speed += 0.5
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450 :
my_font = pygame.font.Font('CAMBRIA.TTC',50)
text = my_font.render('game over',True,(0,0,0))
screen.blit(text,(200,240))
pygame.display.update()
time.sleep(3)
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -60,9 +98,13 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
info = 'Score:'+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(10)
\ No newline at end of file
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