Commit 1f14dc32 by BellCodeEditor

save project

parent d5739bd2
Showing with 10 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
from random import randint
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -22,7 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -22,7 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x=360
apple_y=120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,16 +55,20 @@ while True: ...@@ -53,16 +55,20 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
if apple_x==x and apple_y==y:
apple_x=randint(0,22)*30
apple_y=randint(0,16)*30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
screen.blit(food,(apple_x,apple_y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(4)
\ No newline at end of file \ No newline at end of file
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