Commit 1ac620ee by BellCodeEditor

save project

parent 1e0b2304
Showing with 8 additions and 4 deletions
...@@ -23,9 +23,10 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,9 +23,10 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
apple_x=360 apple_x=360
apple_y=300 apple_y=300
my_font = pygame.font.Font("neuropol.ttf",24)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,6 +59,7 @@ while True: ...@@ -58,6 +59,7 @@ while True:
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
apple_x = 30*random.randint(0,21) apple_x = 30*random.randint(0,21)
apple_y = 30*random.randint(0,15) apple_y = 30*random.randint(0,15)
score += 10
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -67,9 +69,11 @@ while True: ...@@ -67,9 +69,11 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info = 'Score:' + str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(500,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(4)
\ No newline at end of file \ No newline at end of file
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