Commit 19b3da0c by BellCodeEditor

save project

parent d5739bd2
Showing with 18 additions and 10 deletions
import pygame
from pygame import locals
from pygame import *
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -22,23 +22,23 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
food_x,food_y=360,300
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.type == QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
if event.type == KEYDOWN:
if event.key == K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
if event.key == K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
if event.key == K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
if event.key == K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
......@@ -53,6 +53,13 @@ while True:
y += 30
position.append((x, y))
position.pop(0)
if x==food_x and y==food_y:
food_x=random.randint(0,660)
food_y=random.randint(0,480)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +69,7 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (food_x, food_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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