Commit 193e7475 by BellCodeEditor

auto save

parent d5739bd2
Showing with 65 additions and 55 deletions
import pygame import pygame
from pygame import locals from pygame import locals#locals为pygame子模块(必写)
import random
# 初始化pygame,为使用硬件做准备 #初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
#创建一个窗口
screen=pygame.display.set_mode((660,480),flags=0,depth=0,display=0)
FPSLOCK=pygame.time.Clock()
#背景
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
#my_font=pygame.image.Font('neuropol.ttf',18)#字体
# 创建一个窗口 x,y=240,120
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
a_x=360
a_y=300
setheading = "right" setheading='right'
snake_head = right snake_head=right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 #接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key==locals.K_RIGHT and setheading != 'left':
setheading = 'right' setheading='right'
snake_head = right if event.key==locals.K_LEFT and setheading != 'right':
if event.key == locals.K_LEFT and setheading != "right": setheading='left'
setheading = 'left' if event.key==locals.K_UP and setheading != 'down':
snake_head = left setheading='up'
if event.key == locals.K_UP and setheading != "down": if event.key==locals.K_DOWN and setheading != 'up':
setheading = 'up' setheading='down'
snake_head = up #设置贪吃蛇的头部坐标
if event.key == locals.K_DOWN and setheading != "up": if setheading=='right':
setheading = 'down' x+=30
snake_head = down elif setheading=='left':
x-=30
# 设置贪吃蛇的头部坐标 elif setheading=='up':
if setheading == "right": y-=30
x += 30 else:
elif setheading == "left": y+=30
x -= 30 position.append((x,y))
elif setheading == "up": #刷新苹果
y -= 30 if x==a_x and y==a_y:
score+=1
nx=random.randint(1,22)
ny=random.randint(1,16)
a_x=nx*30-30
a_y=ny*30-30
else: else:
y += 30
position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 if x<0 or x>630 or y<0 or y>450:
screen.blit(background, (0, 0)) exit()
# 将贪吃蛇的头画上去 #将背景画上去
screen.blit(snake_head, position[-1]) screen.blit(background,(0,0))
# 将贪吃蛇的身体画上去 #将贪吃蛇画上去
screen.blit(snake_head,position[-1])
#将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body,position[i])
#将果实画上去
# 将果实画上去 screen.blit(food,(a_x,a_y))
screen.blit(food, (360, 300)) #绘制分数
# 刷新画面 #info='Score:'+str(score)
#text=my_font.render(info,Ture,(0,0,0))
#screen.blit(text,(540,10))
#刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSLOCK.tick(3)
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