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Commit
193e7475
authored
Dec 30, 2023
by
BellCodeEditor
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snake.py
snake.py
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193e7475
import
pygame
from
pygame
import
locals
#
初始化pygame,
为使用硬件做准备
from
pygame
import
locals
#locals为pygame子模块(必写)
import
random
#
初始化pygame,
为使用硬件做准备
pygame
.
init
()
#创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
),
flags
=
0
,
depth
=
0
,
display
=
0
)
FPSLOCK
=
pygame
.
time
.
Clock
()
#背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
#my_font=pygame.image.Font('neuropol.ttf',18)#字体
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
a_x
=
360
a_y
=
300
setheading
=
"right"
snake_head
=
right
setheading
=
'right'
snake_head
=
right
score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
#
接收到退出事件后退出程序
#接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
'left'
:
setheading
=
'right'
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
'right'
:
setheading
=
'left'
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
'down'
:
setheading
=
'up'
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
'up'
:
setheading
=
'down'
#设置贪吃蛇的头部坐标
if
setheading
==
'right'
:
x
+=
30
elif
setheading
==
'left'
:
x
-=
30
elif
setheading
==
'up'
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
#刷新苹果
if
x
==
a_x
and
y
==
a_y
:
score
+=
1
nx
=
random
.
randint
(
1
,
22
)
ny
=
random
.
randint
(
1
,
16
)
a_x
=
nx
*
30
-
30
a_y
=
ny
*
30
-
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
#
将背景图
画上去
screen
.
blit
(
background
,
(
0
,
0
))
#
将贪吃蛇的头
画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
#
将贪吃蛇的身体画上去
position
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
(
)
#
将背景
画上去
screen
.
blit
(
background
,
(
0
,
0
))
#
将贪吃蛇
画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
#将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
screen
.
blit
(
body
,
position
[
i
])
#将果实画上去
screen
.
blit
(
food
,(
a_x
,
a_y
))
#绘制分数
#info='Score:'+str(score)
#text=my_font.render(info,Ture,(0,0,0))
#screen.blit(text,(540,10))
#刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
FPSLOCK
.
tick
(
3
)
\ No newline at end of file
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