Commit 172b59a7 by BellCodeEditor

auto save

parent 983b1d1e
Showing with 18 additions and 5 deletions
...@@ -17,12 +17,14 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,12 +17,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
myfont = pygame.font.Font("neuropol.ttf",30)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
score = 0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -56,12 +58,18 @@ while True: ...@@ -56,12 +58,18 @@ while True:
else: else:
y += 30 y += 30
position.append((x,y))
if x ==apple_x and y==apple_y : if x ==apple_x and y==apple_y :
score += 5
apple_x = random.randint(0,22)*30 apple_x = random.randint(0,22)*30
apple_y = random.randint(0,16)*30 apple_y = random.randint(0,16)*30
else:
position.append((x, y)) position.pop(0)
position.pop(0)
if x < 0 or x > 630 or y < 0 or y >450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -70,8 +78,13 @@ while True: ...@@ -70,8 +78,13 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
info = "score:"+str(score)
test = myfont.render(info,True,(0,255,0))
screen.blit(test,(500,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(5)
\ No newline at end of file \ No newline at end of file
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