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Commit
13aadd36
authored
Dec 04, 2021
by
BellCodeEditor
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ac799b83
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15 additions
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11 deletions
snake.py
snake.py
View file @
13aadd36
import
pygame
from
pygame
import
locals
import
random
import
random
#导入
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
...
...
@@ -20,8 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
apple_y
=
300
apple_x
=
360
#设置苹果x坐标
apple_y
=
300
#设置苹果y坐标
setheading
=
"right"
snake_head
=
right
...
...
@@ -30,7 +30,7 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
#接受键盘按下事件
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
...
...
@@ -53,11 +53,15 @@ while True:
y
-=
30
else
:
y
+=
30
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
660
)
apple_y
=
random
.
randint
(
0
,
480
)
if
x
==
apple_x
and
y
==
apple_y
:
#如果吃到
sum1
=
random
.
randint
(
1
,
22
)
#随机生成新的坐标,在吃到后
sum2
=
random
.
randint
(
1
,
16
)
apple_x
=
sum1
*
30
-
30
apple_y
=
sum2
*
30
-
30
else
:
position
.
pop
(
0
)
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
...
...
@@ -67,7 +71,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
#新的坐标
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
10
)
\ No newline at end of file
FPSCLOCK
.
tick
(
10
)
#设置帧数,越高越快
\ No newline at end of file
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