Commit 13aadd36 by BellCodeEditor

save project

parent ac799b83
Showing with 15 additions and 11 deletions
import pygame
from pygame import locals
import random
import random#导入
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -20,8 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 300
apple_x = 360#设置苹果x坐标
apple_y = 300#设置苹果y坐标
setheading = "right"
snake_head = right
......@@ -30,7 +30,7 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.KEYDOWN:#接受键盘按下事件
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
......@@ -53,11 +53,15 @@ while True:
y -= 30
else:
y += 30
if x == apple_x and y ==apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
if x == apple_x and y ==apple_y:#如果吃到
sum1 = random.randint(1,22)#随机生成新的坐标,在吃到后
sum2 = random.randint(1,16)
apple_x = sum1*30-30
apple_y = sum2*30-30
else:
position.pop(0)
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -67,7 +71,7 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
screen.blit(food, (apple_x, apple_y))#新的坐标
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(10)
\ No newline at end of file
FPSCLOCK.tick(10)#设置帧数,越高越快
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment