Commit 12150d52 by BellCodeEditor

save project

parent cc45db9f
Showing with 8 additions and 48 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -17,24 +17,8 @@ left = pygame.image.load('left.png') # 头 朝左 ...@@ -17,24 +17,8 @@ left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
apple_x=360 apple_x=360
apple_y=360 apple_y=360
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -79,38 +63,13 @@ while True: ...@@ -79,38 +63,13 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
apple_x = range.randint(0,660) num1 = random.randint(1,22)
apple_y = range.randint(0,480) num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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