Commit 110bdbdd by BellCodeEditor

auto save

parent d5739bd2
Showing with 17 additions and 5 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -7,6 +8,7 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
font=pygame.font.Font("neuropol.ttf",18)
# 背景
background = pygame.image.load('bg.png')
......@@ -19,10 +21,12 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=300
apple_y=360
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -52,7 +56,14 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if position[-1][0] ==apple_x and position[-1][1] ==apple_y:
apple_x=random.randrange(0,300,30)
apple_y=random.randrange(0,300,30)
score+=1
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +73,9 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
text=font.render("score:"+str(score),True,(0,0,140))
screen.blit(text,(540,20))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
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