Commit 10173b42 by BellCodeEditor

save project

parent 8b2160b6
Showing with 8 additions and 2 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -22,7 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -22,7 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
applex=360
appley=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,6 +53,9 @@ while True: ...@@ -51,6 +53,9 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if applex==x and appley==y:
applex=random.randint(0,660)
appley=random.randint(0,480)
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -62,7 +67,7 @@ while True: ...@@ -62,7 +67,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (applex, appley))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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