Commit 0fa1d7e2 by BellCodeEditor

save project

parent d5739bd2
Showing with 8 additions and 1 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
......@@ -18,6 +20,7 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
apple_x,apple_y=360,300
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
......@@ -52,6 +55,9 @@ while True:
else:
y += 30
position.append((x, y))
if x ==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -62,7 +68,7 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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