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Commit
0df3400e
authored
2 years ago
by
BellCodeEditor
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d5739bd2
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1 deletions
STXINGKA.TTF
snake.py
STXINGKA.TTF
0 → 100644
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0df3400e
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snake.py
View file @
0df3400e
import
pygame
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
...
...
@@ -16,12 +17,16 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'STXINGKA.ttf'
,
18
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
apple_y
=
300
setheading
=
"right"
snake_head
=
right
score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -42,6 +47,7 @@ while True:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
...
...
@@ -52,6 +58,16 @@ while True:
else
:
y
+=
30
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
num_x
=
random
.
randint
(
1
,
22
)
num_y
=
random
.
randint
(
1
,
16
)
apple_x
=
num_x
*
30
-
30
apple_y
=
num_y
*
30
-
30
score
+=
1
else
:
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
...
...
@@ -62,7 +78,10 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
info
=
"Score:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
26
,
94
,
46
))
screen
.
blit
(
text
,(
540
,
10
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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