Commit 0cca19a4 by BellCodeEditor

auto save

parent d5739bd2
Showing with 20 additions and 3 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -16,13 +16,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_f = pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
apple_x = 360
apple_y = 300
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -52,7 +55,17 @@ while True:
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
n1 = random.randint(1,22)
n2 = random.randint(1,16)
apple_x = n1*30-30
apple_y = n2*30-30
score = score+3.1415926
print(score)
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +75,10 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x,apple_y))
# 刷新画面
info = "Score" + str(score)
text = my_f.render(info,True,(100,100,150))
screen.blit(text,(450,10))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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