Commit 0c618a9e by BellCodeEditor

save project

parent d5739bd2
Showing with 44 additions and 44 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
FPS = pygame.time.Clock()
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
heading = "right"
head = right
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
if event.key == locals.K_RIGHT and heading != "left":
heading = "right"
head = right
if event.key == locals.K_LEFT and heading != "right":
heading = "left"
head = left
if event.key == locals.K_UP and heading != "down":
heading = "up"
head = up
if event.key == locals.K_DOWN and heading != "up":
heading = "down"
head = down
if heading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
if heading == "left":
x -= 30
if heading == "up":
y -= 30
else:
if heading == "down":
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
position.append((x,y))
if apple_x == x and apple_y == y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
else:
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇画上去
screen.blit(head, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPS.tick(5)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment