Commit 07b577b8 by BellCodeEditor

save project

parent d5739bd2
Showing with 46 additions and 38 deletions
import pygame
from pygame import locals
import random
from random import randint
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
Time = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y =240,120
body2 = [(180,90),(180,120),(210,120),(x, y)]
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
setheading = 'right'
head = right
apple_x , apple_y = randint(0,21)*30,randint(0,15)*30
while True:
for event in pygame.event.get():
......@@ -29,40 +33,44 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
if event.key == locals.K_RIGHT and setheading !='left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
if setheading == 'right':
x +=30
elif setheading == 'left':
x -=30
elif setheading == 'up':
y -=30
else:
y += 30
position.append((x, y))
position.pop(0)
y +=30
if x == apple_x and y == apple_y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
# 将背景图画上去
body2.append((x, y))
body2.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇画上去
screen.blit(head, body2[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
for i in range(len(body2)-1):
screen.blit(body, body2[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
Time.tick(3)
\ No newline at end of file
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