Commit 07b577b8 by BellCodeEditor

save project

parent d5739bd2
Showing with 46 additions and 38 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
from random import randint
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
Time = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png')
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png')
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png')
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
x, y =240,120
body2 = [(180,90),(180,120),(210,120),(x, y)]
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = 'right'
snake_head = right head = right
apple_x , apple_y = randint(0,21)*30,randint(0,15)*30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,40 +33,44 @@ while True: ...@@ -29,40 +33,44 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading !='left':
setheading = 'right' setheading = 'right'
snake_head = right head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left' setheading = 'left'
snake_head = left head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != 'down':
setheading = 'up' setheading = 'up'
snake_head = up head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down' setheading = 'down'
snake_head = down head = down
# 设置贪吃蛇的头部坐标 if setheading == 'right':
if setheading == "right": x +=30
x += 30 elif setheading == 'left':
elif setheading == "left": x -=30
x -= 30 elif setheading == 'up':
elif setheading == "up": y -=30
y -= 30
else: else:
y += 30 y +=30
position.append((x, y))
position.pop(0) if x == apple_x and y == apple_y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
# 将背景图画上去 # 将背景图画上去
body2.append((x, y))
body2.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇画上去
screen.blit(snake_head, position[-1]) screen.blit(head, body2[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(body2)-1):
screen.blit(body, position[i]) screen.blit(body, body2[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) Time.tick(3)
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