Commit 06b3687b by BellCodeEditor

save project

parent d5739bd2
bapple.png

334 Bytes

import pygame,random
import pygame,random
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
score = 0
o = 5
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
bapple = pygame.image.load('bapple.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 #
x1,y1 = 360, 300
x2,y2 = 390,270
pos = [(180, 90), (180, 120),(210, 120),(x, y)]
sethead = 'right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and sethead != 'left':
sethead = 'right'
snake_head = right
if event.key == locals.K_LEFT and sethead != 'right':
sethead = 'left'
snake_head = left
if event.key == locals.K_DOWN and sethead != 'up':
sethead = 'down'
snake_head = down
if event.key == locals.K_UP and sethead != 'down':
sethead = 'up'
snake_head = up
if event.key == o:
o+=10
if sethead =='right':
x+=30
elif sethead =='left':
x-=30
elif sethead =='up':
y-=30
else:
y+=30
if (x,y) == (x1,y1):
score+=10
x1 = 30*random.randint(0,20)
y1 = 30*random.randint(0,16)
else:
pos.pop(0)
while (x1,y1) in pos:
x1 = 30*random.randint(0,20)
y1 = 30*random.randint(0,16)
if (x,y) == (x2,y2):
score-=10
x2 = 30*random.randint(0,20)
y2 = 30*random.randint(0,16)
else:
pos.append((x,y))
#if x>660 or y>480 or x<0 or y<0:
if x < 0:
x = 660
if x > 660:
x = -30
if y < 0:
y = 480
if y > 480:
y = -30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head,pos[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(pos)-1):
screen.blit(body,pos[i])
# 将果实画上去
screen.blit(food, (x1,y1))
info = 'Score'+str(score)
text = font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
screen.blit(bapple, (x2,y2))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(o)
\ No newline at end of file
...@@ -12,10 +12,11 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -12,10 +12,11 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png) # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
font = pygame.font.Font('neuropol.ttf',18) # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -63,6 +64,7 @@ while True: ...@@ -63,6 +64,7 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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