Commit 068bee5c by BellCodeEditor

save project

parent d5739bd2
Showing with 47 additions and 45 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) x,y=240, 120
food_x=360
food_y=300
aaa=[(180, 90),(180, 120),(210, 120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') # 食物 苹果 left = pygame.image.load('left.png')
body = pygame.image.load('body.png') # 身体 down = pygame.image.load('down.png')
left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png')
up = pygame.image.load('up.png') # 头 朝上 food = pygame.image.load('apple.png')
down = pygame.image.load('down.png') # 头 朝下 body = pygame.image.load('body.png')
aa=pygame.time.Clock()
x, y = 240, 120 setheading="right"
position = [(180, 90), (180, 120), (210, 120), (x, y)] snake_head=right
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key==locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading="right"
snake_head = right snake_head=right
if event.key == locals.K_LEFT and setheading != "right": if event.key==locals.K_LEFT and setheading != "right":
setheading = 'left' setheading="left"
snake_head = left snake_head=left
if event.key == locals.K_UP and setheading != "down": if event.key==locals.K_UP and setheading != "down":
setheading = 'up' setheading="up"
snake_head = up snake_head=up
if event.key == locals.K_DOWN and setheading != "up": if event.key==locals.K_DOWN and setheading != "up":
setheading = 'down' setheading="down"
snake_head = down snake_head=down
if setheading=="right":
# 设置贪吃蛇的头部坐标 x+=30
if setheading == "right": elif setheading=="left":
x += 30 x-=30
elif setheading == "left": elif setheading=="up":
x -= 30 y-=30
elif setheading == "up":
y -= 30
else: else:
y += 30 y+=30
position.append((x, y)) aaa.append((x,y))
position.pop(0) aaa.pop(0)
if food_x==x and food_y==y:
food_x=random.randint(0,660)
food_y=random.randint(0,480)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, aaa[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(aaa)-1):
screen.blit(body, position[i]) screen.blit(body,aaa[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (food_x, food_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) aa.tick(4)
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