Commit 00d1630a by BellCodeEditor

auto save

parent a41619e0
Showing with 10 additions and 2 deletions
...@@ -16,7 +16,8 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +16,8 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
#加载字体my_font
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
# #
...@@ -25,7 +26,7 @@ snake_head = right ...@@ -25,7 +26,7 @@ snake_head = right
#设置记录苹果坐标的apple_x,apple_y #设置记录苹果坐标的apple_x,apple_y
apple_x=360 apple_x=360
apple_y=300 apple_y=300
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,8 +65,11 @@ while True: ...@@ -64,8 +65,11 @@ while True:
num2=random.randint(0,16) num2=random.randint(0,16)
apple_x=num1*30-30 apple_x=num1*30-30
apple_y=num2*30-30 apple_y=num2*30-30
score+=1
else: else:
position.pop(0) position.pop(0)
#判断贪吃蛇是否撞墙
#结束程序
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -76,6 +80,9 @@ while True: ...@@ -76,6 +80,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text, (540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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