Commit fffc0d97 by BellCodeEditor

save project

parent 354784df
Showing with 14 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -19,6 +20,8 @@ down = pygame.image.load('down.png') ...@@ -19,6 +20,8 @@ down = pygame.image.load('down.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360 #苹果横坐标
apple_y = 300 #苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -52,6 +55,15 @@ while True: ...@@ -52,6 +55,15 @@ while True:
else: else:
y += 30 y += 30
position.append((x,y)) position.append((x,y))
#贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
while True:
apple_x = random.randint(0,630)
apple_y = random.randint(0,450)
if apple_x % 30 == 0 and apple_y % 30 == 0:
break
else:
continue
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -62,7 +74,7 @@ while True: ...@@ -62,7 +74,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSLOCK.tick(5) FPSLOCK.tick(5)
\ No newline at end of file
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