Commit ff4e6b10 by BellCodeEditor

auto save

parent ef7dc539
player=input("玩家出拳(石头,剪刀,布):")
print("玩家出:"+player)
import random
list=["石头","剪刀","布"]
computer=random.choice(list)
print("电脑出:"+computer)
if player==computer:
print("平局")
elif (player=="石头" and computer=="剪刀") or (player=="布" and computer=="石头") or (player=="剪刀" and computer=="布"):
print("你赢了")
else:
print("你输了")
\ No newline at end of file
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)]
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
sethaeding = "right"
while True:
for event in pygame.event.get():
print(event)
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head='right'
if event.key == locals.K_RIGHT and setheading !="right":
setheading = 'left'
snake_head='left'
if event.key == locals.K_RIGHT and setheading !="down":
setheading = 'up'
snake_head='up'
if event.key == locals.K_RIGHT and setheading !="up":
setheading = 'down'
snake_head='down'
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
elif setheading == "down":
y+=30
x+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right, (position[-1]))
for i in range(len(position)-1):
screen.blit(body, (position[i]))
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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