Commit febe3442 by BellCodeEditor

save project

parent c1912579
Showing with 33 additions and 5 deletions
...@@ -12,16 +12,46 @@ background = pygame.image.load('bg.png') ...@@ -12,16 +12,46 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
a=[(180,90),(180,90),(180,120),(210,120),(x,y)] a=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key == locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key == locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key == locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
a.append((x,y)) a.append((x,y))
a.pop(0) a.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -32,9 +62,7 @@ while True: ...@@ -32,9 +62,7 @@ while True:
for i in range(len(a)-1): for i in range(len(a)-1):
screen.blit(body, a[i]) screen.blit(body, a[i])
# 将果实画上去 # 将果实画上去
x+=30
a.append((x,y))
a.pop(0)
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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