Commit fe16d5c2 by BellCodeEditor

auto save

parent 75e90488
Showing with 8 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -7,6 +8,7 @@ pygame.init() ...@@ -7,6 +8,7 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -46,12 +48,13 @@ while True: ...@@ -46,12 +48,13 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (position[3])) # screen.blit(right, (position[3]))
# 将贪吃蛇的身体画上去 # # 将贪吃蛇的身体画上去
for i in range(len(position)-1): # for i in range(len(position)-1):
screen.blit(body,(position[i])) # screen.blit(body,(position[i]))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (0, 0))
screen.blit(food, (0, 480))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment