Commit fbf6e49f by BellCodeEditor

save project

parent 5df1692d
Showing with 7 additions and 8 deletions
...@@ -12,12 +12,11 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -12,12 +12,11 @@ screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
left=pygame.image.load('left.png') left = pygame.image.load('left.png')
up=pygame.image.load('up.png') up = pygame.image.load('up.png')
down=pygame.image.load('down.png') down = pygame.image.load('down.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
p=[(180,90),(180,120),(210,120),(x,y)]
setheading ="right" setheading ="right"
snake_head =right snake_head =right
...@@ -38,7 +37,7 @@ while True: ...@@ -38,7 +37,7 @@ while True:
snake_head=up snake_head=up
if event.key==locals.K_DOWN and setheading !="up": if event.key==locals.K_DOWN and setheading !="up":
setheading="down" setheading="down"
snake_head=dowm snake_head=down
if setheading == "right": if setheading == "right":
...@@ -47,17 +46,17 @@ while True: ...@@ -47,17 +46,17 @@ while True:
x-=30 x-=30
elif setheading =="up": elif setheading =="up":
y-=30 y-=30
else: elif setheading =="down":
y+=30 y+=30
x=x+30
p.append((x,y)) p.append((x,y))
p.pop(0) p.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, p[-1]) screen.blit(snake_head, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(p)-1): for i in range(len(p)-1):
screen.blit(body,p[i]) screen.blit(body,p[i])
......
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