Commit f9e99f45 by BellCodeEditor

save project

parent 46f45220
Showing with 10 additions and 16 deletions
...@@ -13,11 +13,8 @@ background = pygame.image.load('bg.png') ...@@ -13,11 +13,8 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90).(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -27,28 +24,25 @@ while True: ...@@ -27,28 +24,25 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN: eilf event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading != "left": if event.key ==locals.K_RIGHT and setheading != "left"
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right"
setheading = 'left' setheading = 'left'
snake_head = left if event.key == locals.K_LEFT and setheading != "down"
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down if event.key == locals.K_LEFT and setheading != "up"
if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head = up if setheading == "right"
if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif sethaeding == "left"
x -= 30 x -= 30
elif setheading == "up": elif setheading == "up"
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x,y)) position.append((x.y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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