Commit f7ea9840 by BellCodeEditor

save project

parent e6ecab3d
Showing with 2 additions and 71 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x , y = 240 , 120
chaxiang = 'right'
chaxiang_1 = right
FPSCLOOK = pygame.time.Clock()
xy_tanchishe = [(180,90), (180,120), (210,120), (x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
print(1)
if event.key == locals.K_RIGHT and chaxiang != 'left':
print(2)
chaxiang = 'right'
chaxiang_1 = right
if event.key == locals.K_LEFT and chaxiang != 'right':
print(3)
chaxiang = 'left'
chaxiang_1 = left
if event.key == locals.K_DOWN and chaxiang != 'up':
chaxiang = 'down'
chaxiang_1 = down
if event.key == locals.K_UP and chaxiang != 'down':
chaxiang = 'up'
chaxiang_1 = up
if chaxiang == 'right':
x += 30
elif chaxiang == 'left':
x -= 30
elif chaxiang == 'up':
y -= 30
else:
y += 30
xy_tanchishe.append((x,y))
xy_tanchishe.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇头画上去
screen.blit(chaxiang_1, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(xy_tanchishe)-1):
screen.blit(body,xy_tanchishe[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
FPSCLOOK.tick(3)
screen = pygame.display.set_mode((810,600))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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