Commit f68ba0af by BellCodeEditor

save project

parent 81e2aeaf
Showing with 19 additions and 4 deletions
...@@ -3,19 +3,25 @@ from pygame import locals ...@@ -3,19 +3,25 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -24,12 +30,16 @@ while True: ...@@ -24,12 +30,16 @@ while True:
if event type == locals.KEYDOWN: if event type == locals.KEYDOWN:
if event.key == locals.K_RIGHTN and setheading !="left" if event.key == locals.K_RIGHTN and setheading !="left"
setheading = 'right' setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !="right": if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left' setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading !="right": if event.key == locals.K_UP and setheading !="right":
setheading = 'up' setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading !="right": if event.key == locals.K_DOWN and setheading !="right":
setheading = 'down' setheading = 'down'
snake_head = down
if setheading == "right": if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif setheading == "left":
...@@ -37,14 +47,18 @@ while True: ...@@ -37,14 +47,18 @@ while True:
elif setheading == "up": elif setheading == "up":
y -= 30 y -= 30
else: else:
x += 30 y += 30
position.appened((x,y)) position.appened((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.bilt(food,(360,300))
pygame.di
FPSCLOCK.tick(3)
\ No newline at end of file
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